Corporate TrainingFigma Training

Figma training in Geneva and French-speaking Switzerland

Design your screens before you have them built.

DKDP trains your teams on Figma, the tool that has become the standard for designing interfaces. Wireframes, mockups, clickable prototypes and design systems, on your real projects, at your offices.

100% hands-on
On your projects
Every sector

Programme updated: August 2026

CanvaCanva
FigmaFigma
WordPressWordPress
ElementorElementor
Corporate Figma training in Geneva: a trainer guiding two colleagues through responsive mockups

Free

To get started

Three shared files, with no end date

French

Interface available

Since October 2025

1 day

For a complete screen

Wireframe, mockup and prototype

On site

Geneva and the region

At your offices, on your files

Trusted by

SwissLife
Fondation Hans Wilsdorf
Howden
BURRI
OCAS
Swiss Mutual Trust
WellWays
Servette FC
Strike
Intown
Eli Lilly
IMRO
AVS
Concorde
Sketchiz
Swiss Medishop
Polomarco
Genève Sports
Enfants du Parc
Stop Suicide
Le Rouge Verbier
Le Dahu
World Economic Forum
SwissLife
Fondation Hans Wilsdorf
Howden
BURRI
OCAS
Swiss Mutual Trust
WellWays
Servette FC
Strike
Intown
Eli Lilly
IMRO
AVS
Concorde
Sketchiz
Swiss Medishop
Polomarco
Genève Sports
Enfants du Parc
Stop Suicide
Le Rouge Verbier
Le Dahu
World Economic Forum
SwissLife
Fondation Hans Wilsdorf
Howden
BURRI
OCAS
Swiss Mutual Trust
WellWays
Servette FC
Strike
Intown
Eli Lilly
IMRO
AVS
Concorde
Sketchiz
Swiss Medishop
Polomarco
Genève Sports
Enfants du Parc
Stop Suicide
Le Rouge Verbier
Le Dahu
World Economic Forum
SwissLife
Fondation Hans Wilsdorf
Howden
BURRI
OCAS
Swiss Mutual Trust
WellWays
Servette FC
Strike
Intown
Eli Lilly
IMRO
AVS
Concorde
Sketchiz
Swiss Medishop
Polomarco
Genève Sports
Enfants du Parc
Stop Suicide
Le Rouge Verbier
Le Dahu
World Economic Forum

Figma is the tool on which most websites and applications are now designed: screens are drawn there, assembled into clickable journeys, and handed over to developers. DKDP trains SMEs, startups and teams across Geneva and French-speaking Switzerland to use it on their own projects, from half a day to two days, at their offices.

Why now

Why train your team on Figma

Starting a digital project with no screens drawn means handing the interpretation of your needs to someone who does not know your business. The result is rarely bad technically. It is simply beside the point, and you find out at the moment when fixing it costs the most.

Once your team can produce mockups, the conversation changes. You stop describing an intention and start showing a screen. Your supplier prices development instead of pricing uncertainty, and the trade-offs happen while they are still free.

Figma has had a French interface since October 2025, which removes the last barrier for a team that does not work in English
The free plan lets you start without a licence: three shared files, three pages per file, with no end date
Dev Mode provides measurements, colours and exports straight from the mockup, with no hand-annotated screenshots
In our sessions the hard part is almost never the tool: it is agreeing on what you want before drawing it

The three mechanics that make Figma

Auto Layout

Responsive without code

Best for

Frames that adapt on their own to the content and the screen size

What you gain

Mobile, tablet and desktop screens built in parallel

Components

Design system

Best for

Buttons, cards and forms reused across every page, with their variants

What you gain

One edit in one place, reflected everywhere

Prototypes

Clickable journeys

Best for

Clicking from screen to screen to validate the experience before development

What you gain

Client demos, user testing, internal sign-off

Each one is applied directly to a real screen from your business.

Designing mockups

Wireframe, mockup, prototype, design system

These four words describe four different things, and confusing them is expensive in meetings. Here is what each one covers, in the order you produce them.

Step 01

The wireframe

A wireframe is a black-and-white sketch that settles what goes where on a screen, with no visual decisions at all. No colour, no typeface, no imagery: only blocks and their hierarchy.

What it prevents

Arguing about the colour of a button while nobody agrees on the order of the sections.

Step 02

The mockup

A mockup is a faithful picture of the finished screen: real colours, real typography, real images, at the right dimensions. It is what the user will see, as a still image.

What it prevents

Discovering what your site looks like once it is being built, which is too late to change it cheaply.

Step 03

The prototype

A prototype links your mockups together so you can click from one screen to the next. It can be tested on a real phone before a single line of code exists.

What it prevents

Signing off a user journey from a screenshot, when only real use reveals where it stalls.

Step 04

The design system

A design system gathers your reusable pieces (buttons, cards, forms, colours, typography) together with the rules for using them. Editing the original updates every place it appears.

What it prevents

Starting from scratch on every new page, and ending up with five shades of orange on one site.

Choosing the tool

Figma, Canva, Adobe XD or Sketch

The question comes up in every scoping call, usually as “we already have Canva, isn’t that enough?”. The honest answer: it depends entirely on what you are producing.

Figma

Industry standard

Built for
Website and application interfaces
Working together
Real time, several cursors in the same file
Cost to start
Free for up to three shared files, with no end date
Runs on
Browser, Mac and Windows, French interface available
Handover to developers
Built-in Dev Mode, measurements and CSS taken straight from the file
Our verdict
This is the tool we train on. Everything below follows from it.

Canva

Marketing visuals

Built for
Posters, posts, presentations, documents
Working together
Real time, very easy to pick up
Cost to start
Free, with a Pro tier for brand assets
Runs on
Browser, mobile, Mac and Windows
Handover to developers
None, that is not what it does
Our verdict
Excellent for communication, unsuited to interface design.

Adobe XD

End of life

Built for
Interfaces, back when Adobe still invested in it
Working together
File sharing, no true real-time editing
Cost to start
No longer sold separately
Runs on
Mac and Windows
Handover to developers
Spec sharing, development has stopped
Our verdict
Rule it out for a new project: the tool no longer receives features.

Sketch

macOS veteran

Built for
Interfaces, with a strong design culture
Working together
Collaboration bolted on later
Cost to start
Paid from the very first mockup
Runs on
macOS only
Handover to developers
Relies on third-party plugins
Our verdict
Solid, but it locks out every colleague on Windows.

Comparison as of August 2026. Adobe moved XD into maintenance and no longer sells it separately after the failed Figma acquisition.

Programme

Three levels, based on what your team has to produce

The content is set during scoping, against your projects. This breakdown is a starting point, not a catalogue.

Discovery

Half day, 4 hours

Who it is for

A team that has never opened Figma and needs to read and comment on a file.

UI/UX principles: grid, hierarchy, contrast, legibility
The Figma interface: files, pages, frames, layers
Low-fidelity wireframes and user flows
A first mockup built on a real screen from your business
Commenting, sharing and signing off as a group
Most requested

Working level

Full day, 8 hours

Who it is for

A team that has to produce its own screens and hand them over cleanly.

Everything in Discovery, at a faster pace
Auto Layout: mobile, tablet and desktop in parallel
Reusable components and variants
A minimal design system: colours, typography, spacing
A clickable prototype you can test on a phone
Dev Mode: handover to developers without back-and-forth

Advanced

Two days, 16 hours

Who it is for

A product team maintaining an interface over time, not running a one-off project.

Everything in Working level, applied to your existing product
A shared library across several files and teams
Variables and modes: light and dark themes from a single source
Naming conventions and file governance
Accessibility: contrast, target sizes, reading order
How design, content and development work together
Use cases

What your teams actually do with it

Redesigning the company website

You describe what you want to the agency, they propose something else, and three rounds later the budget has gone.

After the training

You arrive with the screens already drawn. The quote covers development, not interpretation.

Launching an internal application

The project goes into development on the strength of screenshots and a spec sheet no two people read the same way.

After the training

The journey gets tested on a real phone before the first line of code. Mistakes are fixed while they still cost nothing.

Holding a brand together over time

Every asset starts from a different file, and five shades of the brand colour coexist across official documents.

After the training

A shared library becomes the reference. Changing the colour at the source updates it everywhere, with no file-by-file pass.

Preparing a tender

You need internal sign-off on a direction, but there is nothing to show, only a text document.

After the training

A mockup and a clickable prototype make the decision possible. People judge what they see, not what they picture.

Documenting a technical interface

Your developers rebuild operational screens from verbal instructions and hand-annotated screenshots.

After the training

Dev Mode supplies measurements, colours and exports. The specification becomes readable without being a designer.

Taking back control from a supplier

Every change goes through an email, a call, then an invoice, because you cannot show anything yourself.

After the training

You produce the proposed screen in house. The supplier executes instead of interpreting, and you keep control.

Figma prototype tested on a phone: the mobile mockup built during training, clickable before development

A journey you can test before it exists

By the end of the day your screens are not images in a slide deck. They are linked together, they open on a phone, and they can be walked through like a real application.

That is when the flaws show up: one step too many, a button nobody finds, a form that is too long. Fixing them takes five minutes in Figma. After development, it takes a quote.

Our format

Why we do not run off-the-shelf sessions

Most Figma courses in the region are taught in a classroom, on fixed dates, using an invented exercise. That format exists and works for discovering a tool. It is not the one we chose.

An off-the-shelf classroom session

The most common format in French-speaking Switzerland

  • A fixed date, set months in advance
  • A made-up exercise: rebuilding the screens of an invented app
  • Ten participants from ten different companies
  • One pace, imposed on the whole room
  • An exercise file nobody will ever open again
  • Every colleague travelling there, on company time

A DKDP session inside your company

The format we work in

  • Dates that fit your calendar and your quieter weeks
  • Your real screens, your real brand, your real content
  • Your team alone, leaving with shared vocabulary
  • Your team’s pace, with one-to-one time along the way
  • A Figma library in your own brand, usable the next morning
  • We travel, to your offices in Geneva or anywhere in the region
Profiles

Who Figma training is for

Marketing and communication leads

Project and product managers

Founders and SME leadership

Developers moving into design

Executive assistants and internal teams

Technical offices and engineering teams

Graphic designers moving to interfaces

Independents running their own site

How it runs

How a session unfolds

Scoping beforehand

A conversation before the session to identify your projects, your brand and the team’s real starting level. The content is built on that.

Structure and wireframes

Design principles, then your screens laid out in low fidelity. Journeys get validated before any visual decision.

Mockups and components

Auto Layout, reusable components and a library in your brand. Your screens move to high fidelity, responsive.

Prototype and handover

A clickable journey testable on a phone, and Dev Mode set up for your developers or your supplier.

Your trainer

A working Figma practitioner,
not a generalist trainer.

We do not put an office-software trainer in front of a Figma file. Figma sessions are led by a practising interface designer, whose full profile is sent to you before the first session, along with their work.

Average satisfaction across 500+ participants trained since 2015

They design interfaces that ship

Not only ones they teach. They work on real projects, with real deadlines and real trade-offs, and that is what they pass on.

They speak to developers

Handover matters as much as drawing. The trainer is used to working with technical teams, including outside the web.

You approve before committing

Their profile, background and sample work reach you when the dates are set. Nothing is decided sight unseen.

What they say

Feedback after the Figma training

Auto Layout was a revelation. I can now lay out a mobile, tablet and desktop page in parallel without duplicating the work. My iterations are three times faster.

Julien K., Founder

Tech startup, Geneva

We trained our whole product team on Figma and on the design system. Our visual brief became far more precise, and the back-and-forth with our development agency dropped noticeably.

Sophie B., Product Manager

SaaS scale-up, Lausanne

Dev Mode saved me an enormous amount of time. I pull the colours, the spacing and the CSS directly without asking the designer a single question. Handover became smooth.

Marc D., Lead Developer

Industrial SME, Vaud

Pricing

Figma training pricing

The price depends on the number of participants and the duration. Half a day, a full day or two days, at your offices or remotely.

1 person

CHF 200

per hour

2 people

CHF 300

per hour

3-6 people

On quote

6-10 people

On quote

Half-day

3h of training + 1h of preparation

Programme tailored to your needs. Request a quote

Full day

6h of training + 2h of preparation

Programme tailored to your needs. Request a quote

The programme is tailored for each company. Free quote within 48h

Figma training in Geneva and across French-speaking Switzerland

DKDP is based in Geneva, in the Eaux-Vives district, and travels to your offices anywhere in French-speaking Switzerland. Travel is included in the rate for the canton of Geneva and its surroundings, and quoted separately beyond that. For teams spread across several sites, the session can run remotely, with the same exercises on the same files.

GenevaLausanneNyonMorgesVeveyMontreuxFribourgNeuchâtelSionYverdon-les-Bains
FAQ

Your questions about Figma training

Let's talk about your project

15 minutes, free of charge, and we tell you honestly whether we can help, and how.

No commitment · Reply within 24h · Eaux-Vives, Geneva or by video call